Aim arms to where my camera is looking


I’m currently working on a gun system, the thing I am struggling with is this:

Whenever I look down, I can almost shoot my toe, I want it to be like this: Wherever the camera looks, the player’s body looks too, so it’s more realistic.

This might be a bad explanation, but I hope you will understand.

You are using Mouse.Hit or UserInpurService:GetMousePosition and then ScreenPointToRay, right?

Please check this out.