Airdrop rain starts even if I didn’t buy the dev product

I made a dev product and when people buy it, basically it starts raining airdrops, but it starts the event even if I didn’t buy it.
Here the script.

local mps = game:GetService(“MarketplaceService”)

mps.ProcessReceipt = function(receiptInfo)
local id = receiptInfo.ProductId
local plr = game.Players:GetPlayerByUserId(receiptInfo.PlayerId)

if id == AirdropID then
	for _, player in pairs(game.Players:GetPlayers()) do
		if player.Name == plr.Name then
			--what to do if player buys it
			status.Value = true
			print (plr.Name.." has bought standard airdrop rain")