What solutions have you tried so far? I tried applying a force of sin(theta) * mass * gravity to the VectorForce affecting it, and I added it on top of the mass * gravity force already being applied. however that did not balance it out or achieve the results I wanted, as I believe it was too much power.
I don’t need any codeblocks, but any advice or direction would be greatly appreciated!
By default, force is applied relative to Attachment0. If the parent assembly rotates, the force will change direction to match the adjusted orientation of the attachment; visualize this behavior in how the thruster of a rocket pushes it forward, regardless of the rocket’s rotation.
If RelativeTo is set to World, force will be applied in world coordinates, independent of the parent or attachment orientations; visualize this behavior as a directional force like the wind blowing against an object.