Airstrike Arena Changelog

This is an update log for a game called Airstrike Arena. You can click on the blue text, or find it here at this link.


ALPHA V 1.3.0

ALPHA V 1.3.0


Added coinflips
Added 3 different values, 10, 50, and 100. Basically double or nothing, you put in the coins, pick heads or tails, and if it lands on what you chose you get what you put in doubled.

Increased lava speed on rising lava mode
It was far too slow, only making it halfway up the towers by the end of the match. It envelops the whole map eventually now.

Added coins system
25 coins per kill, 25 per draw, 100 per win. No current use, but planning on a few in the future.

Global leaderboards
This is for kills, wins, and coins. Pretty self explanatory.

Fixed a few minor bugs
A few minor bugs relating to tools, not being teleported, and a few others I won’t get into.

ALPHA V 1.3.1

ALPHA V 1.3.1


New map
Added a new map called Cast Away, made by CardboardkittenYT.

Bug fixes
Fixed boombox not working after one death, and also fixed AFK not working occasionally.

ALPHA V 1.3.2

ALPHA V 1.3.2


Added 4 new badges
One for your first win, one for 1,000 coins, one for 10,000 coins, and one for 100,000 coins. There’s also a new one for notable members of the community

Balanced map picking
Balanced it out, it felt un-even.

Improved airstrikes
Accuracy
100 → 150 (nerf)

BlastRadius
15 → 20 (buff)

Other notes:
While accuracy took a hit, they are way better for performance now.

ALPHA V 1.3.3

ALPHA V 1.3.3


Fall damage
Added fall damage, nothing to particulary report about it other than it exists now.

Consussions
If you are within 40 studs of an explosion, there’s a chance that you will be concussed. Sound is muffled and your screen becomes very bright.

Bone breaking
Taking any damage above 40 will have a chance to break a bone. You will lose all of your items, be unable to jump, and crawl around with other visual effects.

ALPHA V 1.3.4

ALPHA V 1.3.4


Balanced fall damage
It was a little severe, so I redid the script.

Tactical nuke airstrike
In normal mode when an airstrike spawns, there is a 1/10 chance for it to be a tactical nuke. Insane blast radius.

Homing airstrike
In normal mode when an airstrike spawns, there is a 6/10 chance for it to be a homing airstrike. One bomb flies in, and homes into the nearest player in 2.5 seconds but only homes once. Small blast radius.

A bunch of bugfixes
Just generally fixed a lot of bugs.

ALPHA V 1.3.5

ALPHA V 1.3.5


Sprinting
Added sprinting. Nothing more to it, press Left Control to sprint.

Napalm airstrike
Currently only in survival mode, a plane will rapidly drop 5 canisters that explode on impact. You will most likely not die from touching it, but surviving impairs your vision and hearing for the rest of the match.

Bug fixes
Random bugs fixed.

ALPHA V 1.3.6

ALPHA V 1.3.6


Slider
Added new machine in the lobby. 50% chance to lose money, 40% to break even or make a little money, 10% chance to make a lot of money. Try it out!

Improved stamina and health bar UIs
You can now see the exact amount of stamina and health you have.

Balancing
Winning reward
100 → 250 coins (buff)

Draw reward
25 → 100 coins (buff)

Bug fixes
As with every update, bug fixes

ALPHA V 1.3.7


Cursor and camera updated
The curser has been updated and camerashake has been edited.

Body damage indicator
Added a new body damage indicator with artwork made by @dogegaming597 .

Permanent concussion
Instead of a little ringing, there is a small change you will be affected by a concussion until the end of a round/death.

Sliders
Added more sliders.

Balancing
Slider Changes
Slider changed to 60% lose, 40% chance win with a 3x multiplier max. (nerf)

Bug fixes
More bug fixes.

1 Like