I was making and updating Roblofield 1, and then I asked myself why don’t make some cool guns/viewmodels. So I grabbed my piece of knowledge and started animating. Sadly I couldn’t animate reload animation [too hard], so I will add it in future patches.
You can test/play the game to see if It’s good. The weapon is AK12. Rate the animations. Gun model: WB Credits.
Roblofield 2022 - Roblox?
[–As always, this isn’t advertising, this is just a show of my pure skills–]
It seems at this point you have only animated the first-person holding animation. Not counting the reload animation and considering that this is a first and third person game, it seems you are missing a third person holding animation, first and third person aim down sights animations (if these are relevant to your game), and a recoil animation (also only if relevant). Not to be rude, but if all you have to show is a static first-person holding animation, you may want to work a bit more before posting to the DevForum.
Regarding the animation you finished; there are no obvious problems with it. It seems fine.
I will do “a major” update for all of my weapons/tools and guns. I don’t do third-person ones, because the game will be FPS. Obviously, I will do TP animations soon. Thanks for your feedback.
I do use FE Gun Kit that I have edited a little. I don’t understand what are you talking about. I didn’t edited any crosshair, just disabled iron sight function.
That is fair. In that case though, I would advise you remove the comment in the game’s description that says it is “a third-person/first-person shooter game” if you only plan it to be an FPS.