hi, if you scrolled far enough on here you might wonder “why should i pay for this?” and i say dont.
here are some free resources to get all the features of alare:
volumetric fog:
the exact motionblur that alare copied from the toolbox (put this in a localscript in starterplayerscripts):
local BlurAmount = 20
local Camera = game.Workspace.CurrentCamera
local LastLookVector = Camera.CFrame.LookVector
local Blur = Instance.new("BlurEffect", Camera)
game.Workspace.Changed:Connect(function(property)
if property == "CurrentCamera" then
Camera = game.Workspace.CurrentCamera
if Blur and Blur.Parent then
Blur.Parent = Camera
else
Blur = Instance.new("BlurEffect", Camera)
end
end
end)
game:GetService("RunService").Heartbeat:Connect(function()
if not Blur or Blur.Parent == nil then
Blur = Instance.new("BlurEffect", Camera)
end
local lookVectorChange = (Camera.CFrame.LookVector - LastLookVector).Magnitude
Blur.Size = math.abs(lookVectorChange) * BlurAmount
LastLookVector = Camera.CFrame.LookVector
end)
aand for global illumination, ill probably script a tool for free. if i dont, you can wait for the open source release of rayflux:
all the other features are literally just regular Roblox lighting features with tweaked properties, although im not sure about “exposure control”. thanks for reading & dont buy this unless you want to pay for literally nothing.
the reflections are done in the test place via a thin layer of glass (a part with the glass MATERIAL) on surfaces that has > 10 transparency and a disabled highlight parented under it
No, like, actual reflections glass dont reflect light accurately like when you shine a very thin spot light with alot brightness on a cylinder, it doesnt work as it should. Atleast for me
i mean this in the nicest way possible, but this isn’t worth anything more than 1 dollar
after testing the demo, and looking around for what alare can offer, its safe to say that its just a very laggy combination of particles and gui’s. the motion blur is nothing special, in fact you can get the same result from a free toolbox model. most of the effects are just particle emitters, billboard gui’s, and future lighting onto reflective custom pbr materials or metal. the only thing that i liked about the demo was the reflective floor, but yet that can easily be created by just adding a highlight and disabling it onto a part that has its transparency set between 5-10.
although i will still say that you did probably spend a good amount of time on creating the effects, selling this for 10-20 dollars feels very scummy considering how you can easily find tutorial on these exact effect on youtube for free, or a even better system for free on the dev forum itself.
I have told this to many, and after reading this, I just want to say that ROBLOX’s lighting engine is third rate - yes, but if you learn the ins and outs, you can easily make nice things. I mean no hate to this creator or engine, but I want to tell everyone reading this that all of this is easily achievable on your own/there are cheaper (or even free) resources like these. The point is to simply become proficient with what you have, instead of buying resources that do these simple things for you at outrageous prices.
i agree with you a lot, considering how roblox studio (or really any other game engine like unreal or unity) have all the developers skill come from practice and time.
i was able to recently create some nice volumetric lighting effects using particles and nothing else, and revisiting this topic now, paying anything more than $5 for this lighting system is a scam and a utter waste of money.
So we have to pay 20 USD for… lighting you can already make? And your reasoning on why consumers should buy your product is pointless, I joined the test game and i’m running 25fps on a macbook, it’s so unoptimized and not worth the money.
I agree completely.
The bloom, depth of field, exposure control. The enhanced godrays too. All of it is never shown/listed for the purpose of listing.
Specular Reflections: A simple future lighting trick since it does not actually give reflections… just light glare on surfaces. Lens Flare: many many billboardguis/particleemitters with lens flare pictures. they don’t look realistic and i think it’d be nicer if there was customizability. Motion Blur: Minimal effect. exists for free on toolbox and everyone has discovered it by now. Volumetric Lighting: Again, test place didn’t demonstrate, but from what I see it looks slightly cheap. Global Illumination: I’d pass it as your run of the mill basic solution, but the title does it no justice. “powerful and affordable GI solution” when it just looks like objects emit their own color from a pointlight with no thought behind it… this should be a selling point for the engine, since I mean, it literally is the “Hardest” thing to implement by roblox standards.
I do not understand the price tag or specialties, and I tried asking the creator but got ignored.
Bro, how are you comparing minecraft shaders to this? Minecraft shaders are way better. This looks ugly and everything looks like mirror for some reason.