I have a tool that gives points and I have a upgrade system for it but I want the price to increase exponentially as the upgrade gets high but I don’t want it to be too steep because the one I have right now, it costs $25T for 8x multiplier which is wayyyy off. I want something like x2=400 x4 = 500, x8=1200, etc. Or something along those lines.
I think you could make a table of values, check which number of upgrade you are doing, require the table loop trough it and then make the price that
According to desmos, the equation you want is about:
cost = 38.24 * (1.48 ^ multiplier) + 316
However, I would suggest changing your numbers around so they aren’t so messy and are actually integers.
that could work but that would be wayyy to much stuff to fill in (supposed to go to infinity)
Oh, then for that I think the easiest way is doing what @Pokemoncraft5290 said
yeah… btw why are you in all my posts LOL you’ve been in like 4 of em alr
Could I get the desmos link to that? I can’t recreate the same result…
Because I see everything…
everything…
everything…
If possible, something like this? Multipliers | Roblox Super Power Training Simulator Wiki | Fandom
Edit: Mess around with the values in the table to change the function up.
how would I find the equation for it?
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