Algorithm for setting prices

I have a tool that gives points and I have a upgrade system for it but I want the price to increase exponentially as the upgrade gets high but I don’t want it to be too steep because the one I have right now, it costs $25T for 8x multiplier which is wayyyy off. I want something like x2=400 x4 = 500, x8=1200, etc. Or something along those lines.

I think you could make a table of values, check which number of upgrade you are doing, require the table loop trough it and then make the price that


According to desmos, the equation you want is about:

cost = 38.24 * (1.48 ^ multiplier) + 316

However, I would suggest changing your numbers around so they aren’t so messy and are actually integers.

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that could work but that would be wayyy to much stuff to fill in (supposed to go to infinity)

Oh, then for that I think the easiest way is doing what @Pokemoncraft5290 said

yeah… btw why are you in all my posts LOL you’ve been in like 4 of em alr

Could I get the desmos link to that? I can’t recreate the same result…

Because I see everything…

everything…

everything…

Hey! I tested it but there is a slight problem…


is there a way to make the slope less steep?

If possible, something like this? Multipliers | Roblox Super Power Training Simulator Wiki | Fandom

Edit: Mess around with the values in the table to change the function up.

how would I find the equation for it?

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