DISCLAIMER: This thread did not mean to offend people who do not have robux or money. I respect everyone regardless of how much money they have, as we are all human beings.
Hello, everyone. Today I decided to check stats of one of my recent experiences that I released. It’s been 3 weeks since the release and it has natural 200-500 CCUs from the algorithm, no sponsors. It has very well-made monetization consisting of many convenient products and gamepasses.
After checking my stats, turns out my experience has 0.01. ARPDAU. That is 100x times less than a game with a similar genre. How is this possible you may wonder? This is why:
Here are the country audience stats:
The United States (AKA the majority of Roblox) is almost 5%. How?
For reference. these are one of the stats for a similar genre game.
Would like to note the game is not targeted towards any community or age group.
As the title says, the algorithm just sends in people that have 0 robux in their account, who are unable to get any kinds of developer products or gamepasses. I even made all of my stuff cheaper by 50%, yet I’ve seen no change.
This thread did not mean to offend people who do not have robux or money. I respect everyone regardless of how much money they have, as we are all human beings. However, the algorithm sending in the only people without robux is so ridiculous. How am I supposed to make money if I have a chance of the algorithm just randomly promoting it to people wih out robux? This is a concern for new and current developer, as Roblox can be a full-time job for some.
Expected behavior
I expect the algorithm to send the target audience players, not just players with 0 robux.