Algorithm only sends people with 0 robux in to my experience

DISCLAIMER: This thread did not mean to offend people who do not have robux or money. I respect everyone regardless of how much money they have, as we are all human beings.

Hello, everyone. Today I decided to check stats of one of my recent experiences that I released. It’s been 3 weeks since the release and it has natural 200-500 CCUs from the algorithm, no sponsors. It has very well-made monetization consisting of many convenient products and gamepasses.

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After checking my stats, turns out my experience has 0.01. ARPDAU. That is 100x times less than a game with a similar genre. How is this possible you may wonder? This is why:

Here are the country audience stats:
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The United States (AKA the majority of Roblox) is almost 5%. How?

For reference. these are one of the stats for a similar genre game.
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Would like to note the game is not targeted towards any community or age group.

As the title says, the algorithm just sends in people that have 0 robux in their account, who are unable to get any kinds of developer products or gamepasses. I even made all of my stuff cheaper by 50%, yet I’ve seen no change.

This thread did not mean to offend people who do not have robux or money. I respect everyone regardless of how much money they have, as we are all human beings. However, the algorithm sending in the only people without robux is so ridiculous. How am I supposed to make money if I have a chance of the algorithm just randomly promoting it to people wih out robux? This is a concern for new and current developer, as Roblox can be a full-time job for some.

Expected behavior

I expect the algorithm to send the target audience players, not just players with 0 robux.

8 Likes

no offence dude but you make games that are obviously targeted to extremely young children.
i mean this is one of your thumbnails.


obviously kids will spend less, and especially in these games where most people will play as a one off and then probably switch to another clone.

9 Likes

There are lots of “bacon hairs” who spend all of their robux on gamepasses and developer products and never touch their avatars. The experience is probably not novel/interesting/fun enough for your users to consider spending robux on, rather than roblox sending “0 robux users” into them.

2 Likes

Correction, the reason that people have default avatars isn’t because they don’t have a custom avatar / robux but rather this is due to a privacy setting and expected behavior. See this post for more:

2 Likes

I understand why you may think that, but that’s not the case. The game you mentioned does indeed make not much robux, but even that game makes more revenue than what I showed in this thread. These stats are for a game that usually has 1 robux per ARPDAU for it’s genre and is targeted towards every age group.

Fair point. Probably the avatar thing was a weak argument, however look at the country stats, the algorithm only sends in 5% of the US people, when realistically it should be way more than that. I never had Vietnam being 10% in any of my 20-30 released games.

Would like to note I’ve edited out the avatar part of the post.

Fair enough, I forgot about that. However would like to note though, that it only applies for the last icon. Aside from that, if you believe my post isn’t really showing the issue - please refer to the country audience screenshot I’ve attached.

Hey everyone, is this a real bug? Not sure it’s something we can fix.

Probably not many have experiences like this, but would I be able to send you some information in Private messages? I have concrete evidence of this.

Sure thing - I’ll see if I can find the right team.

Hey sorry for late response. I can surely, provide the info. Will message you in a moment
Edit: Messaged.