Aliasing issue for TextLabels with recent Roblox update

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I am able to reproduce the issue.
BillboardGuis show the issue obviously:
image

But for SurfaceGuis, I can’t really seem to find any anti-aliasing issues.

On a typical ScreenGui:
image

Based on what I see here, it appears this only happens with BillboardGuis.


I found even more additional details.
image
The black brick has RichText enabled, while the white one does not. As you can see, the black one seems to have anti-aliasing while the white one does not. This could be a possible workaround.

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This issue should be fixed. If this issue still occurs, please file a new devforum report.

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