So I’ve been attempting to make a wall climbing script with the new Align Orientations and Vector Velocities. However, I found that the Align Orientation even with 200 responsiveness and RigidityEnabled still updates slowly. So, when I try to climb around a cylindrical object the players position slowly gets further away from the part. My theory as to why this happens is that while the Align Orientation still updates, the player moves to the left which makes it move at a unintended angle. I’ve looked all over the Developer Hub about both the topic wall climbing and Align Orientation. However, all the wall climbing scripts I could find all utilized Body Gyro which is deprecated at the time. (I am very rookie when it comes to scripting as I’ve only been doing it for about a month. There are many things I don’t understand so if you could be descriptive about a solution I would be very appreciative.)
(I also have no idea how to record videos of any sort other than the built in recording system in roblox)