Align orientation not orientating correctly

I’m creating an npc system currently, and I want the npc to look at the player smoothly at all times

  1. What is the issue? Include screenshots / videos if possible!
    My problem is that the npc only faces the player’s attachment look vector and not the actual player. I suspect this is caused from the orientation of the attachment but idk how I can fix this.

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

below is the code for how im handling the align orientation,

local function CreateBodyMovers(npcModel: Model)
	local npcRoot = npcModel:WaitForChild("HumanoidRootPart")

	-- Create or get an attachment on the NPC's root
	local npcAttachment = npcRoot:FindFirstChild("OrientationAttachment")
	if not npcAttachment then
		npcAttachment = Instance.new("Attachment")
		npcAttachment.Name = "OrientationAttachment"
		npcAttachment.Parent = npcRoot
		npcAttachment.Position = Vector3.new(0, 0, 0)
	end

	-- Create or get an attachment on the player's HRP (assume HRP is a global or passed reference)
	local playerAttachment = HRP:FindFirstChild("OrientationAttachment")
	if not playerAttachment then
		playerAttachment = Instance.new("Attachment")
		playerAttachment.Name = "OrientationAttachment"
		playerAttachment.Parent = HRP
		playerAttachment.Position = Vector3.new(0, 0, 0)
	end

	-- Create the AlignOrientation constraint on the NPC's root part
	local alignOri = Instance.new("AlignOrientation")
	alignOri.Name = "AlignOrientation"
	alignOri.Parent = npcRoot
	alignOri.Mode = Enum.OrientationAlignmentMode.TwoAttachment
	alignOri.Attachment0 = npcAttachment
	alignOri.Attachment1 = playerAttachment
	alignOri.MaxTorque = 1e5
	alignOri.Responsiveness = 8
	alignOri.RigidityEnabled = false
	alignOri.LookAtPosition = Vector3.new(HRP.Position.X,HRP.Position.Y,HRP.Position.Z)


end

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.