Yesterday, Align orientation in game and studio was working fine, but today it seems to be not working at all.
It’s supposed to face your character towards the camera when equipping using Renderstepped, but currently, is stuck facing in one direction.
https://gyazo.com/20a646d9be819d32a301e466ddf259ec ← what’s occurring
https://gyazo.com/cb0e721d253b4bc78d02faba97e5195c ← what’s supposed to be happening
local lookAlignOrientation = Instance.new("AlignOrientation") lookAlignOrientation.Name = "lookAlignOrientation" lookAlignOrientation.Mode = Enum.OrientationAlignmentMode.OneAttachment lookAlignOrientation.Attachment0 = character:WaitForChild("HumanoidRootPart").RootAttachment lookAlignOrientation.MaxTorque = 10000000 lookAlignOrientation.Responsiveness = 200 lookAlignOrientation.Parent = nil local function renderStep() if equipped then local rootCFrame = root.CFrame.Position local lookVector = camera.CFrame.LookVector lookAlignOrientation.CFrame = CFrame.new(rootCFrame, rootCFrame + Vector3.new(lookVector.X,0 ,lookVector.Z)) end end lookRender = runService.RenderStepped:Connect(renderStep) humanoid.AutoRotate = false lookAlignOrientation.Parent = root