Yesterday, Align orientation in game and studio was working fine, but today it seems to be not working at all.
It’s supposed to face your character towards the camera when equipping using Renderstepped, but currently, is stuck facing in one direction.
https://gyazo.com/20a646d9be819d32a301e466ddf259ec ← what’s occurring
https://gyazo.com/cb0e721d253b4bc78d02faba97e5195c ← what’s supposed to be happening
local lookAlignOrientation = Instance.new("AlignOrientation")
lookAlignOrientation.Name = "lookAlignOrientation"
lookAlignOrientation.Mode = Enum.OrientationAlignmentMode.OneAttachment
lookAlignOrientation.Attachment0 = character:WaitForChild("HumanoidRootPart").RootAttachment
lookAlignOrientation.MaxTorque = 10000000
lookAlignOrientation.Responsiveness = 200
lookAlignOrientation.Parent = nil
local function renderStep()
if equipped then
local rootCFrame = root.CFrame.Position
local lookVector = camera.CFrame.LookVector
lookAlignOrientation.CFrame = CFrame.new(rootCFrame, rootCFrame + Vector3.new(lookVector.X,0 ,lookVector.Z))
end
end
lookRender = runService.RenderStepped:Connect(renderStep)
humanoid.AutoRotate = false
lookAlignOrientation.Parent = root
16 Likes
sleitnick
(sleitnick)
April 13, 2022, 8:59pm
#2
I’m having the same problem. It abruptly stopped working for me overnight.
6 Likes
Having the same issue as you and I think it’s a bug, hope someone can make a bug report about this.
2 Likes
Edd_E
(Edd_E)
April 13, 2022, 11:19pm
#4
Having the same problem, this only started happening today after I restarted studio for the update.
2 Likes
Had the same problem today too.
2 Likes
I am having this issue. Align Orientation was working last at 5:00 am PT.
2 Likes
Having this issue. Noticed it about 12-13 hours again and was sure I hadn’t changed any of my code
For some reason, pets are not rotating based on my characters position. The properties are changing though
local HumanoidCFrame = Player.Character.HumanoidRootPart:GetPivot()
activePet.PetInstance.PrimaryPart.AlignOrientation.CFrame = HumanoidCFrame
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1 Like
JerroxTV
(JerroxTV)
April 14, 2022, 10:30am
#8
Same for me my Plane uses AlignOrientation too and I haven’t changed anything and they stopped aligning the Model since today. It seems like the AlignOrientation is rotating the Plane as it should but the Model is stuck at the beginning Orientation and is behaving like an anchored part. Hope it get fixed soon.
1 Like
I also have the same problem and it’s anormal it doesn’t work.
1 Like
My vehicles too use align orientation, however I’m not facing this issue unlike most other people - my vehicles rotate just as expected.
1 Like
It’s working for me now, as expected, on parts. Is it fixed for you too? If no, is it really not working at all, or is it just not working on player-controlled characters?
2 Likes
NotEphrem
(Ephrem)
April 14, 2022, 11:02pm
#12
Same here, I thought it was an issue with the way I was using it. Wasted 3 hours … please be more careful when publishing, it’s wasting everyone’s time.
EDIT: To add to this thread, there is also an engine bug where if you edit properties of AlignOrienation (I believe AlignPosition as well), it crashes your studio completely.
1 Like
This is an engine bug, there already a post about this bug. Let’s hope it got fixed soon
I had this crash when I edited the “Mode” property yeah
The issue has been fixed a couple of hours ago, thank you.
2 Likes