Align Orientation to target angle

Hello, I am trying to use the align orientation constraint to make a part rotate to an angle, but it doesn’t work e.g:
game.Workspace.rotPart.AlignOrientation.CFrame = CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)) to rotate 80 degrees on the Y axis.

I have it in one attachment mode with rigidity disabled but a strong enough force that it can rotate it.
What am I doing wrong?

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For the new constraints usually you also need to set an attachment0 as well for the force to actually apply rather than the old bodymovers which works based of the parent property.

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I did set an attachment:
image
and my max torque is 10000 responsiveness 10

Make sure that you have your property in the AlignOrientation named “Attatchments” is set to only using one. This should fix it.