Align Position Delayed/Jittery

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to make the player that I am hitting with an ability get knocked down using align position without it kind of being delayed/jittery

  2. What is the issue? Include screenshots / videos if possible!


  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I have been thinking it might have something to do with me putting align position through the server so I was thinking what if I did it through the client but if I did how would the rig that I was attacking in the video do this as they can’t use local scripts which is the only compatible script able to use .OnClientEvent. Also when I do this ability for a while after a bit it starts working how it is supposed to. I have this problem with linear velocity as well but it is more jittery then delayed.

You can do it on the client by using a server script to set the network owner of the rig to the player who is using an attack, you can then fire to that player and move the rig from that client.

how do I set the network ownership of a rig I have tried but can’t seem to do it.