Hello, so as the title says I have two align positions with the same properties, though they don’t seem to be moving the same way. Let me explain a bit better:
So I have a server part that moves around waypoints and a client part that moves around the same waypoints in the same exact way. By client part I mean a part spawned on the client, both parts are spawned at the same time and have the exact same properties.
Now for some reason this issue only occurred earlier out of nowhere, I was restarting studio and it happened. This wasn’t an issue before but it is now, to clear some confusion what specifically happens is if the client side has generally higher velocity (around 5) the server side even with the same velocity and properties starts to fall behind quite a bit, the longer the client enemy moves the more the server starts lacking behind.
This isn’t too much of a problem for slower parts but for faster parts is where the main issue is.
Does anyone have any explanation for this? I seem to be encountering very stupid problems with align position and align orientation out of nowhere.
Any help is appreciated! Thanks.