Aeventy
(Aeventy)
#1
Hi, I scripted some custom water.
I want to align the player to face the ground when swimming, but I need some help with it.
I don’t exactly know which method is best to make the alignment.
Should I use the NormalId of a ray casting down?
And when I detect the orientation that the HumanoidRootPart should be, should I immediately set the orientation/CFrame it or should I use a BodyGyro?
Pretty sure y’all don’t need to see the script, it’s just when the player is walking, the swim animation plays instead.
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Roblox avatars works with humanoid and you cant turn it as you wish,
i suggest to rotate C0 of RootJoint of Roblox avatar.