AlignPosition and AlignOrientation delayed

I am using AlignPosition and AlignOrientation for a carry system in my game. There is no delay for the player being carried but for the player carrying the the carried player kinda flies behind, heres an example:

Does anyone know why?

You can probably add a WeldConstraint to the Player so it can stay on the Player Carrying the Body

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the problem is if one of the character dies usinga weldconstraint, both players die. Ive already tried using it

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Fixed this by turning on the ReactionForceEnabled property in AlignPosition.

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