I am using AlignPosition and AlignOrientation for a carry system in my game. There is no delay for the player being carried but for the player carrying the the carried player kinda flies behind, heres an example:
Does anyone know why?
I am using AlignPosition and AlignOrientation for a carry system in my game. There is no delay for the player being carried but for the player carrying the the carried player kinda flies behind, heres an example:
Does anyone know why?
You can probably add a WeldConstraint to the Player so it can stay on the Player Carrying the Body
the problem is if one of the character dies usinga weldconstraint, both players die. Ive already tried using it
Fixed this by turning on the ReactionForceEnabled property in AlignPosition.