AlignPosition Bugging Out

I’ve recently started with development on a JoJo game. I used a AlignPosition to make the stand follow the player for many reasons

  • I didn’t want to use welds, does not have the same effect as AlignPosition
  • I couldn’t figure out how to replicate the same effect on other body movers such as BodyPosition

Although AlignPosition does work, the effect I’m trying to go for (shown in GIF) isn’t consistent. I’m wondering if this is a problem on my part or Studio’s and if there are any other alternatives to using AlignPosition that would achieve the same effect.

I’ve already tried to :

  • Change the MaxForce
  • Change the Responsiveness (Not sure what if this had anything to do with the bug)

Thanks in advance to anyone who can help!

Have you seen RigidityEnabled?

Try setting the ownership of the part following the character to the local player.

You could also check if WeldConstraint would work for you.

Thanks, I’ll check these out and get back I’ll try to get back ASAP!

Thank you so much! Setting the ownership of the HumanoidRootPart to the local player got it to stop bugging out!

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