Alignposition inconsistency

Alignposition is giving me some problems with consistency.
How I want it to behave:
https://www.youtube.com/watch?v=5iwBEWDPPVY at 12:08

How it behaves:

As you can see, for me the object was behaving properly, but then it decided to start behaving differently.

Are there any alternatives I can use to substitute alignposition?
Or are there any fixes for this?
A fix would move faster the further the object was away, and it would not overshoot it’s desired position.

bump ROBLOXCHARLIMIT ROBLOXCHARLIMIT

Try increasing both MaxForce and MaxVelocity. They should be roughly the same.

Essentially, those are the hard limits on how fast an AlignPosition may move to it’s destination. Reponsiveness is how quickly it will apply force, accelerating the longer it has been since it has reached it’s target.

…Assuming the issue is that there’s a delay when you fall and when the artifact reaches you. Correct me if I’m wrong, you were quite vague about the issue.

you see how in the end, it sticks to me, and it doesn’t do that at the start? Well, that’s really annoying, and it just behaved super strange. It seems like it moves with the character regardless of the variables, and I’m just really puzzled. I ended up using a linear velocity now, but I’m still confused about the whole thing. In this version, I was using an attachment in the handle, and an attachment on the character and an alignposition.