AlignPosition is not working at all

I’m trying to update a pets position, however when they spawn in they do not move. All parts are unanchored on the pet.

local SpawnedPetModel = Assets.Pets[PetData.ModelName]:Clone()
local AlignPosition = Instance.new("AlignPosition")
AlignPosition.Mode = Enum.PositionAlignmentMode.OneAttachment
AlignPosition.Parent = SpawnedPetModel.PrimaryPart
SpawnedPetModel.Parent = workspace.ActivePets

SpawnedPetModel.PrimaryPart:SetNetworkOwner(player)
RunService.RenderStepped:Connect(function()
		if not Player.Character then return end
		
		if not Player.Character:FindFirstChild("HumanoidRootPart") then return end
		
		local HumanoidCFrame = Player.Character.HumanoidRootPart:GetPivot()
		
		for petIndex, activePet in pairs(self.ActivePets) do
			if Player:GetAttribute("Status") == "Land" then
				local PetPosition = (HumanoidCFrame * CFrame.new(PET_OFFSETS[petIndex])).Position
				
				-- Raycast then handle the result
				local Raycast = workspace:Raycast(
					PetPosition + Vector3.new(0, 15, 0),
					Vector3.new(0, -30, 0),
					Params
				)
				
				local NewPetPosition
				if Raycast then
					NewPetPosition = Raycast.Position
				else
					NewPetPosition = PetPosition - Vector3.new(0, Player.Character.Humanoid.HipHeight + 1.5, 0)
				end
				
				-- Lerp the position
				local YOffset = -activePet.PetInstance.PrimaryPart.Floor.Position.Y + Pets[activePet.PetInstance.Name].AboveGroundY
				local NewCFrame = CFrame.fromMatrix(NewPetPosition + Vector3.new(0, YOffset, 0), HumanoidCFrame.RightVector, HumanoidCFrame.UpVector)
				local LerpCFrame = activePet.PetInstance.PrimaryPart.CFrame:Lerp(NewCFrame, 0.078)
				
				activePet.PetInstance.PrimaryPart.AlignPosition.Position = LerpCFrame.Position
			end
		end
end)


Position updates, but the pet does not move at all

Have you tried locally creating the AlignPosition object instead?

I’m not sure if that’d make any difference, but I do wonder about it.

Tried, didn’t make any difference :confused:

That’s strange.

Funny though, I did experience an odd issue with local network ownership as well with using the new velocity methods/properties, the object wouldn’t move at all. Using the legacy Velocity property got it to work.

Very odd behavior, hope you can find a fix.