Sometimes when I summon the stand it appears in the ground, here is the example.
After awhile it fixes itself like here
local Stand = game.ServerStorage.Stands[Other]:Clone()
Stand.Parent = Character
Stand.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(1,1,1)
local AttachmentStand = Instance.new("Attachment")
AttachmentStand.Visible = false
AttachmentStand.Parent = Stand.HumanoidRootPart
AttachmentStand.Name = "StandPos"
local AttachmentCharacter = Instance.new("Attachment")
AttachmentCharacter.Visible = false
AttachmentCharacter.Parent = Character.HumanoidRootPart
AttachmentCharacter.Position = Vector3.new(1,1,2.75)
AttachmentCharacter.Name = "StandPos"
StandPos = AttachmentCharacter
local AllignPosition = Instance.new("AlignPosition")
AllignPosition.MaxForce = 2500000
AllignPosition.Attachment0 = AttachmentStand
AllignPosition.Attachment1 = AttachmentCharacter
AllignPosition.Responsiveness = 25
AllignPosition.Parent = Stand
local AllighRot = Instance.new("AlignOrientation")
AllighRot.MaxTorque = 2500000
AllighRot.Attachment0 = AttachmentStand
AllighRot.Attachment1 = AttachmentCharacter
AllighRot.Responsiveness = 25
AllighRot.Parent = Stand```
Any idea why this is happening?