- Join the testing game
- Stand on the moving platform
- Wait
Once your character starts slipping very slightly, the issue is occurring. This seems to happen instantly in-game, despite it taking a few seconds to happen in-studio.
This is the bug occurring on a default Roblox place (in-studio):
While this bug may not seem like a big issue, it actually has a worse effect on another game I’m working on. It contains a custom character controller and makes the moving platform useless after a while. (also in-studio):
As you can see in the second video, the platform just gives up on carrying the character.
Here is the script controlling the platform and the AlignPosition settings:
Is this an unintentional event or am I doing something wrong with my implementation?