For some reason, all the audio assets made by me that were in my game got their duration set to 0 and began to refuse to play in-game, while it was working perfectly yesterday morning. I’m not sure what caused this problem, nor how to fix it, so any help would be massively appreciated. Thanks!
He means the isLoaded property is read-only and can’t be changed.
From what I’ve seen, audio duration is set to 0 seconds when the asset is moderated or the audio is only allowed in specific experiences. Perhaps the owner of the audio set it to be allowed in that specific place where it now works.
Try and check the audio settings - if you can - and see if that’s where your issue lies.