This is my first skinned mesh and I ran into an issue with bone positions, they all load in the center of the mesh, even though they are not there in blender.
The weird thing is that their rotations load properly but their positions don’t.
How I parented them was by selecting the mesh then the armature then pressing ctrl+p > With automatic weights.
Export settings (With both the armature and the mesh selected):
Bones seem to load correctly when they are not all connected to a single bone, whenever there are more than 2 - 3 bones connected to the same bone it glitches.
But the bones mesh actually behaves differently when the bones are glitched so I don’t think it’s a rendering bug.