All game animations are totally broken; Ive tried everything

IM AWARE OF THE "ANIMATION PHASES"
Ive tried everything.
Adjusting the animation weight doesnt work, and changing all the workspace animations settings dont work. I need someone to help me.

I know all my needed animations orders, I just dont know how to add them. Using :AdjustWeight() doesnt seem to change anything.

1 Like

I’ve tried using :AdjustWeight() and it doesnt work.
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid = Character:WaitForChild(“Humanoid”)
local Torso = Character:WaitForChild(“Torso”)
local AnimationId = “rbxassetid://22294825”
local Animation = Instance.new(“Animation”)
Animation.AnimationId = AnimationId
local Animator = Humanoid:LoadAnimation(Animation)

Animation.AnimationId = AnimationId
local Animator = Humanoid:LoadAnimation(Animation)

local function Jump(inputObject, gameProcessedEvent)
if gameProcessedEvent then
return
end
if inputObject.KeyCode == Enum.KeyCode.Space then
if Humanoid.Jump == true then
Humanoid.Jump = false
elseif Humanoid.Jump == false then
Humanoid.Jump = true
end
end
end

function Animate()
while wait(1) do
Animator:Play()
wait(0.5)
Animator:AdjustWeight(1)
wait(0.5)
Animator:AdjustWeight(0.5)
end
end

UserInputService.InputBegan:Connect(Jump)
Animate()

I expected it to change, but it’s stuck on one animation.