This should not be happening at all:
There is no highlight in any of those objects or their ancestors.
This should not be happening at all:
There is no highlight in any of those objects or their ancestors.
Yes a lot of the things addressed were just features but the bugs are what I’m more focused on. What my post was trying to say is we should take just a moment’s look at highlights in attempt to rather than throw a bandaid on them, give them a slightly bigger focus because they can be incredible to use and while fixing some issues that may require some changes to the object in general, there could be some additional things for it.
Your explanation was very insightful though it doesn’t change anything about the post as I am 100% certain it can be bettered.
Emphasis on some, I hope people don’t think I am trying to say I am an all-knowing god of rendering, only the people at Roblox are. All I hope to do is spread information I have gathered from all over the place, and so I do not know what the screenshot shows nor why it is occurring.
In this case, I do support bug reports because if it’s an unintentional bug, then it can be fixed.
I’ve been working with highlights recently and they’ve been an absolute nightmare/a complete bugged out disaster. Even if I delete a highlight and then create a completely new one replacing it (not cloning) it still highlights parts that arent in the model and havent been since the last highlight was there. I’ve even had two separate highlights exchange visual properties. What is going on with these things? I want them to work so badly…
Thanks for the report! We’ve filed a ticket in our internal database.
I think I noticed a while back that Highlights overlap particles, when previously, a few days/weeks after the release of highlights, they never overlapped them.
I hope that in the future there would be a new mode that prevents the Highlight instance from overlapping other instances like particles.
I think highlights are an extremely great tool aesthetically and agree that they can make a huge difference to experiences when optimized.
Setting a highlight adornee then changing the parent of the highlight makes both the adornee and parent highlight.
Expect behavior
Only the adornee should be highlighted.
Also for some reason when you parent highlight to a held tool it will only highlight the tool but if you equip a tool with a highlight it will highlight the entire character.
Also noticed that if you set the highlight adornee imminently after equipping a tool only the adornee is highlighted but if you do it after both the character & adornee are highlighted.
lie they always say that but do not fix anything
These fixes take time… sometimes an annoyingly long time, but there’s always a reason behind the delays, because other things can get impacted by a fix, thus it has to be rolled back.
Plus, they push updates according to a schedule.
Here’s another highlight issue,
they don’t work at all on mobile devices…
I am still experiencing this bug sporadically. Any update?
Still the same issues 1 year later…
Hi
I would like to investigate this (I am the actual rendering engineer who can fix it ) … I have hard time understanding how to reproduce it from your reports and nothing is happening to me here…
Since you guys mention that this does not happen I would assume that there is a chance that I have fixed this already couple months ago with another fix.
Does it still happen to you?
If it does would anyone be so kind and create me a .rblx file with a repro? You can DM me. I will take a look and fix it
Thanks!
Hey there thank you for the reply. I haven’t been able to take a good look in a bit but I’ll triple check everything now. Thank you for the update!
Hey asking again,
please do these issues still happen to you? We’ve pushed a lot of highlights fixes and it is likely that this could have been fixed. This report is hard to verify as there are hard to reproduce steps… Well at least for me. I don’t really understand what problem you are exactly describing, sorry
Please lmk if the issue still happens or not. If it does please try to describe it with more detail or even better: Attach a repro file.
I’m on the latest version of studio and it appears that highlights are randomly kept on the object you’ve selected before (which can be an entire map). I’m not sure what causes it (maybe parenting), you can duplicate the object and delete the other one, it will remove the highlight. It’s the only workaround.
Highlight
instance…
The issues I had seem to be addressed at the moment. I’ll let you know if anything comes up! Thank you.
Hey! Thank you for fixing a lot of the highlight bugs. Highly appreciate it!
While I have a rendering engineer here, is it possible you guys could fix this at some point?
We haven’t gotten an update on this bug in like 10 months