Light Influence doesn't work on Beams in future

Beams do not illuminate from light instances when future lighting technology is enabled. It works with every other lighting mode.

It should be noted that light influence works on particles in future.

Here is the exact setup used in the screenshot.
Beam.rbxm (6.6 KB)

Expected behavior

Beams should be effected by Light Influence when Future lighting technology is enabled.

When looking at different lighting modes such as voxel;

You can see that light influence works and the beam becomes illuminated with the red light.

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This is such a limiting issue that’s been avoided for far too long. I tried pointing it out a couple of months ago to no avail. The quality of my game could go 10 fold if this were resolved!

Thanks for the report! We’ll follow up when there’s any update on the issue.

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