All MeshParts render in Precise RenderFidelity

All MeshParts in my game are now rendering in Precise RenderFidelity regardless of their setting.

This roughly began after updating to macOS Catalina, but I also haven’t really used Studio in weeks. I first noticed that newly-uploaded Meshes weren’t getting their lower-res Automatic/Performance versions a while after changing their RenderFidelity, then I noticed that Meshes that had previously been (and are still) set to Automatic RenderFidelity are rendering as if they’re set to Precise.

I’ve reinstalled and updated both Studio and my Roblox client, this issue persists between the both of them. I’m not sure if this is only affecting my game and my Meshes.

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Thanks for the report! We’ve filed this internally and we’ll follow up.

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I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved? We are having a hard time reproducing this issue

it is still happening to me. It happens 100% of the time in all my games.

ALright. As soon as there is an update from engineering i will pass it on.

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