A big map loads and the cars are running smoothly until there’s a lag spike out of the blue.
There are no infinite loops running or memory leaks so why is my untracked memory high?
The most common issue is due to code patterns that are flawed and bound to causing memory leaks, occupying the memory and left “hanging” in there. It is still unclear why it is rising, but you could elaborate with certain code patterns that you have been using.
Hello, can you check at the bottom of your scripts, do they have “Synced with Rosync” if they do, please let me know as this is what causes this.
Secondly, you could have too many parts out, (specifically mesh parts) try keep them grouped, make sure all your plugins are trusted and that you have no backdoors in your game. Scan everything for viruses or anything causing issues.