So just a quick update about what’s going on, the change is half-deployed (enabled on servers and studio, disabled on client).
This was done because servers of long-running games do not immediately update (and often times have lifespans counted in days). An enabled client connecting to a un-updated server will have the “all sounds play on loop” bug.
We’re currently waiting out the un-updated servers, and will be enabling the client some time tomorrow. Once that’s done, all the fun features mentioned in Audio networking, API consistency and 3d sound improvements should all work properly.
For the time being, we’re in this odd state of server updated/client un-updated. Please let me know if anything comes up.