I don’t know why this isn’t a thing yet honestly, I NEED this.
I need this too, it’s such a superior approach compared to using parts that require extra processing because it’s 6 sided no matter what, while an attachment is just a point in 3d world.
Bumping this as well, incredibly annoying to not have this. Would simplify a lot of our team’s workflows.
Sometimes I parent effects to attachments. I want to store the attachment as a child to the script so I can clone it and place it where it is needed. I currently have to create a placeholder part inside the script just to store the attachment. Please do not restrict the parents of instances.
Bumping this. I’ve been wanting this to be a thing for a while now, the limitation is really annoying. Currently the closest way of doing this I know of is parenting the attachment to Workspace.Terrain, but that wouldn’t be useful unless it was for runtime effects (talking in an organization way).
this would be really nice for my game, instead of storing sounds/particles in parts i could use attachments to save performance, as these parts have to be created and removed constantly as attacks are used.
YOOOO
Does this reply mean that staff are looking into getting this feature added?