As a Roblox developer, it is currently too hard to control the secondary colors of a specific terrain material
If Roblox is able to address my issue, it would be much easier to control the secondary colors in the materials, giving developers more control over what their designs look like.
Currently we are unable to seperately control the colors of the grass, and the dirt it creates. It would be nice if we could control the dirt color aswell.
Currently trying to change the grass color to have an accommodating dirt color is very difficult.
It would be even more useful if we could disable the grass top, or ground bottom, in form of two boolean properties (or something else).
I want to use the bottom of the Sandstone material, but the top gets in the way of that, since the materials choose the texture based on how much the terrain points up. Up is also relative in some cases.