I have to write this here because I am unable to post in #feature-requests:studio-features. I posted this previously in #development-discussion, and of course this post was removed immediately for no reason and provided no legitimate alternative category.
As a Roblox Developer, I believe the FallenPartsDestroyHeight
Workspace property should be writeable by script.
It is well documented that roblox performance degrades significantly the further you are from the center of the Workspace. So, for that reason, I cannot move my giant maps because this would cause issues in my game, even regardless of this issue.
A simple way to solve this problem is to make FallenPartsDestroyHeight
writeable by script.
Why you may ask? The answer is simple.
Allowing developers to change this property means that they can load/unload various maps and change the position at which parts are destroyed to correspond with said map. This means all the maps can be in the same space in the world, preventing roblox from breaking, and stopping other issues they may encounter as a result.
- Yes, I agree.
- No, I disagree.
0 voters