As a Roblox developer, it is currently too hard to differentiate between errors/warnings thrown by my own scripts vs. from Roblox-authored scripts.
If Roblox is able to address this issue, it would improve my development experience because I would be able to see better metrics in terms of what issues are being caused by my own code vs. what is being caused on Roblox’s end.
For example, all of these warnings are caused by something going wrong with a Roblox-authored script. This is harmless to my game, but it spikes my error report dashboard charts. There’s no way for me to filter these out. (I know I can filter out warnings, but I want to still see my own warnings.)
An example of what I mean:
Perhaps it would be a filter of its own outside of the server/client category, but you get the idea.