As a Roblox developer, it is currently too hard to give gamepasses out to select players for free. The minimum price for game passes is currently 1, yet we can’t actually set it to 0 (free). We don’t actually make anything off of the lowest, and it would be nice if the minimum limit could be flat out removed.
If Roblox is able to address this issue, it would improve my development experience because I could be more flexible with how I’d want my gamepasses to be set up. Removing this limit would allow for me to give players gamepasses for free, especially considering gamepasses are persistent and easy to work with.
If I need to give a friend/tester access to a GamePass, all I’d need to do is lower it to 0 temporarily, then raise it back up once they’ve purchased it. I wouldn’t have to donate them a couple of robux if they’re unable to afford it through my group.
Another use case, even if not as conventional, is I usually do temporary sales in my game, as they’re a great way to boost income greatly for a short period of time, and the players seem to love it. Just like Roblox sales, I’ll discount most gamepasses, then bring a few limited-edition gamepasses on for a limited amount of time. I’d love to be able to have a free ‘exotic’, which everyone would be able to get if they tune into the sale enough. This currently isn’t possible, and I can only prompt it in-game, which doesn’t feel as special as gamepasses feel more persistent, isn’t tied to data stores, and can show up in a user’s inventory.
A feature request exists for being able to donate gamepasses, I’m requesting that they can be made free, as the limit feels unnecessary, unless if there’s some technical limit imposed here.