Currently, if you attempt to insert a free model from within a plugin or the command bar that you don’t own via InsertService, you will experience an error.
However, I want (and expect) to be able to insert any model from within the Creator Marketplace in Studio.
Yield while fetching, and the functions to remediate this (GetObjectsList and GetObjectsAsync) are RobloxScriptSecurity
Provide a consistent experience, uses Content compared to a number when used with InsertService. All while being a somewhat hidden API under DataModel, rather than where you would expect. (The error message should at least reference that it’s here for plugins instead)
I disagree, Instead of using InsertService, Just use game:GetObjects(), It’s like InsertService:LoadAsset() but instead of putting numbers, you instead put "rbxassetid://[assetId]" in the arguments, and it will return the list of instances. You can do for index, value in game:GetObjects("rbxassetid://[assetId]") do so yep
game:GetObjects() doesn’t yield, and it’s counterpart that does, GetObjectsAsync is one you cannot access either. I would also rather everything be under one consistent, documented API.
game:GetObjects() also lets you insert free models from the command bar, but it will return an table containing objects inside the model, It’s like InsertService:LoadAsset() but in a slightly different way