If we want to have competitive Roblox games, we need to consider using standard UDP networking that transmits data faster than our ordered packets do now.
This would make it easier to make custom lua character controllers to feel more responsive to new input.
See related thread: Server Authoritative Movement on Roblox
Wanted to make a request for this but seems like some posts already exist so I’ll bump here.
It would be extremely useful to have options for faster unordered/unreliable packets. Making fast paced games that need to update things like look angle and the like quickly are extremely hard to make performant for networking because of the ordering/reliability of the current remoteevents.