Allow negative UDim2 sizes mirror images

Title basically says it all, allow me to mirror an image horizontally by setting the size to (0,-100,0,100)

Would allow for easily made image rotation-animations.

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As a different way of flipping images (not discrediting your feature request), you can play with ImageRectOffset and ImageRectSize if you know the original size of the image to flip an image horizontally/vertically. See examples here:
A property for flipping GUI images - #2 by buildthomas

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Oh thats super cool! Didn’t know that!

Well, then the function is there just not connected to the UDim2 size yet.

I think we had this years ago and it was disabled. Definitely support.

2 Likes

An implementation similar to opengl texture parameters could open up more uses cases. Essentially when a coordinate lies outside of the texture (0-1) you define how it will be mapped as follows


(Image taken from v)
OpenGL - Textures (Wrapping section)

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