Allow off-site links for licensing purposes

Is it not possible to omit the link to comply with Roblox’s rules? Asking to allow off-site links is a bit too broad for a case like this, it’d make more sense to request to permit licensing links but I believe you should try contacting the license provider about making an exception for the link first before pushing further.

7 Likes

No, licenses usually require they be distributed unmodified.

This is not always possible. Large companies such as Valve don’t work with developers one-on-one to fit their needs with licenses. In the case that it does work for smaller companies, this is fine as a workaround, but definitely not where Roblox needs to be long term.

4 Likes

I understand that a lot of license terms cannot be exempt even with reasonable appeal, although it sounds more like you just want Roblox to solve this for you because you assume that any particular license - including the example you provided - is not modifiable even for legal reasons and that attempting to contact the license provider is pointless. It’s not fair to say that Roblox is making it impossible to respect licenses if you haven’t tried to find a way around your own case yet. Yes, Roblox must be ready to comply or compromise with strict license terms but “usually” and “not always” can’t speak for all of them.

1 Like

As someone who currently develops a product which involves Roblox as it’s development platform, I agree this is an issue. We currently include the license as a script inside our products and try our best to avoid off-site links by including the raw content in the script.

image

The issue is trying to keep that updated, especially for privacy policies and terms of service which are subject to change per major product update.

I agree that Roblox should allow us to insert off-site links to things such as licenses, terms, privacy policies, etc if they’re using third party resources as most developers at some point will.

7 Likes

The reason why most developers pick these standard template licenses is because they don’t want to spend any time on legal stuff or answering questions from people on how they should work with the license. These developers won’t be amicable to requests to adapt the license just so you can use it, they either won’t feel the want or have the time to help you with that, and they won’t be understanding of this particular problem (because it is mostly a nonsensical one, we should be able to include license links in source files). This problem really is a policy problem that Roblox should look into, not one that can be easily solved by working around the policies.

14 Likes

I run into the same problem with my church copyright license (CCLI)! Roblox needs to add a box where you can input a license id or license link in the configure tab of an audio asset. It doesn’t even have to be public, just allowing them to insert it behind the scenes so that the moderation bot can see it.

4 Likes

I would prefer the licence to be public, this clearly shows to both Roblox, the player base and passers by of your usage of the music, including the right to use the music in other mediums such as YouTube.

This could save the bacon of a few users if this minor change was made.

3 Likes

All the big ones are.

For the big ones it is.

2 Likes

I think the point in the link is that it has to be public, this is so that the publicising of their works brings them more traffic and customers to other work they have which may not be free (this is how they make money)

5 Likes

yeah I feel that off site link rules limit developers from growing their brands in more than one way

it hurts potential partnerships with outside resources, but I believe it’s one of the biggest reasons we haven’t seen Roblox games regularly create merchandise. They simply cannot link to their own websites/partner with others to make it a reality because there’s no way to promote it without violating Roblox’s ToS.

4 Likes

I seriously feel like Roblox should allow off-site links on a case by case basis. I’m having serious trouble attributing Creative Commons content that requires it (many require a direct link).

6 Likes

Just received a warning for respecting a Creative Commons Attribution-NonCommercial 4.0 International license. As Roblox grows and development does too, then Roblox has to adjust. Making everything ourselves is sometimes barely possible, and for some, impossible. If we had the option to use work made by others if we just include the proper credit as required by the license, then professional development would grow massively. It’s sad to see that Roblox claims they prioritize professional development, but 15 years after Roblox was founded, they still do not allow off-site links for licensing? This feature is still needed, as much as it was needed when the original feature request was filled for ten months ago.

11 Likes

I just got allowed to use a song with the creative commons license, when I read the creative commons license and how I need to use it, I saw that I needed to copy a link of the license, that ruined my day, Roblox is not allowing us to use links about licensing, I can see getting a warning for this, the song I got provided is very important to my game. And because of some basic rules of not allowing us to post licensing links I can’t make my game how I would want to make it.

6 Likes

I know that I’m bumping this, but this is a critical thing. We need this as fast as possible. Developers are unable to respect IP if we are unable to legally violate your terms of service for it.

For the game where I’m currently working at, I needed to give credits to the author including a link to his portfolio.
Because of the Roblox policy for off-site links, I am unable to put this link in it. This is absolutely crazy and stupid, Roblox should encourage developers to respect creators’ IP.

In my case, I was lucky enough to get the understanding of the author of the sounds I used. He gave me another text to copy which doesn’t actually include an off-site link (but still contains a refer to his website without the www and dot com stuff). However, this shouldn’t be needed.

Work on this, Roblox. Give us the ability to correctly mention the license of assets we upload to your platform.

7 Likes

I’m not sure if this is a valid solution but, can’t you use the devforum under the bulletin category to post creative attributions and/or licenses and have it seen since it’s part of the roblox domain?

1 Like

Off-site links are not permitted in bulletin board topics since these can be linked to from the main site.

2 Likes

There should really be an exception for outside licenses. Just because it’s considered an outside link doesn’t mean that you shouldn’t give an author credit.

Would be unfortunate if you couldn’t properly give credit to an author and then, the author DMCAs your work thinking you’re heartless… all because of Roblox’s unwillingness to allow the proper links that refer to the author as a whole.

4 Likes

Roblox is not unwilling to let us respect content licenses, it just requires engineering work to be done:

Roblox should let us link licenses on the asset/game page itself properly and safely (without bad actors being able to link to inappropriate off-site content), it shouldn’t require linking to the devforum. Bulletin Board is not the best solution for this.

7 Likes

I’m just seeing this thread now because a notification so quick question: far back in probably 2018, I was cleared by DevEngagement for posting certain off site links in Bulletin Board to abide by a CC-BY-SA license, asked them first before doing that. Wouldn’t it be fine in that case?

Attributions on an asset itself would be great but since we don’t have that, there’s a lot of developers (including me) who opt to put their attributions here on the DevForum in the Bulletin Board category.

1 Like

Since the major audio update that happened over 2 years ago, this has been more problematic than before.

Unlike before, we’re now obligated to upload the audio by ourselves for our games, which makes us even more accountable than before if we cause a violation, unlike before where someone else could just upload the asset and we could insert it in our game.

This is much more needed as of now, we are subject to the sound assets we use, being able to use licensed assets is fundamental to flourish our creative process. There is not much to say as this is something very obvious and needed for development.

4 Likes