As a Roblox developer, it is currently impossible to restrict which object can be edited in a collaborative edit.
For example, all core and main logic of my game is in Server script.
But I want to hire a team to adapt the visual part of the Game, as well as Gui and meshes.
This way, this team DOESN’T need to have access to the core, only to LocalScript and some specific objects.
If Roblox is able to address this issue, it would improve my development experience because this will make it possible to have more security in a large project, limiting access to people authorized by a certain ACCESS LEVEL.