Allow restricting collaborative editing by objects / user / access level

As a Roblox developer, it is currently impossible to restrict which object can be edited in a collaborative edit.
For example, all core and main logic of my game is in Server script.
But I want to hire a team to adapt the visual part of the Game, as well as Gui and meshes.
This way, this team DOESN’T need to have access to the core, only to LocalScript and some specific objects.

If Roblox is able to address this issue, it would improve my development experience because this will make it possible to have more security in a large project, limiting access to people authorized by a certain ACCESS LEVEL.


Hey! This is a great idea. I think this will provide a solution to most moderation problems team create.


Still waiting for this, it would be game changing. Currently I make different places to make people work only on certain aspects, but it’s not efficient and it costs time and work to integrate parts.