Allow to know when Translator:Translate() doesn't find a translation

Currently, I have a workaround:

function Translate(Player, Text, Context)
	local Translator = Module.GetTranslator(Player)
	local TranslatedText = Translator:Translate(Context, Text) -- will return the original Text if no translation found
	if TranslatedText == Text then -- if the resulting text is different, it already indicates that translation exists, otherwise it manually searches for all entries
		local Found = false
		local Table = LocalizationService:GetTableEntries() -- list all translation entries
		for Id, Item in ipairs(Table[1]) do -- search entry by entry to know if the translation exists or not
			if Item.Source == Text then -- if there is the source text, check if there is a translation
				for LocaleId in pairs(Item.Values) do -- search for translations in all languages
					if LocaleId == Translator.LocaleId then -- if the translation found matches the player's localization
						Found = true
						break
					end
				end
				if Found then
					break
				end
			end
		end
		if not Found then
			warn(Player, 'Translation not found for\n"' .. Text .. '"\nPlayer: ' .. Player.Name)
		end
	end
end