As a Roblox developer, it is currently hard to create a complex UI using constraints. I usually sort UI elements in folders to make it easier to find them, but for some reason UI constraints can’t be put in folders. Is this necessary? It’d make life a lot easier if UI constraints could be put in folders.
They are working on this.
Oh, my bad, I missed that.
All good
That particular quote was nested quite deep in the broader scheme of things lol
I am currently working on a large change to the internals of the GUI system that allows this as a side effect.
UILayouts will only position their direct siblings, not things that are inside of folders or outside their parent folder. Example:
> GuiObject
|->Folder
| |->UIListLayout A
| |->GuiObject manipulated by A
|->Folder
| |->UIListLayout B
| |->GuiObject manipulated by B
| +->Folder
| +->GuiObject with default positioning
+->GuiObject with default positioning
I hope this is the most intuitive behavior.
We are pretty close to being able to recommend the use of folders for organizing UI elements. @Fractality_alt recently fixed a bug where gamepad input didn’t work right for GuiObjects in folders. If you run into any additional problems with using folders, please report them.
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