Allow users to delete off sale assets from their inventory

No, you cannot. And If I have to put something on sale and then back off sale before I can remove it, that defeats the purpose, especially if I didn’t create the item.

I am also aware that you can delete on sale items from your inventory. We are talking about off sale items only. You have always been able to remove on sale items.

So apparently this option won’t appear on offsale clothing that you didn’t create, no idea why. Maybe this is a bug.

Few workarounds:

  • The “RoSeal” browser extension re-adds the option to delete

  • You could directly call the delete asset API in Inventory API v2
    image

Not clothing, but there’s also no delete button on off sale UGC items even if you DID create them. This one’s uploaded to my profile not a group.

A browser extension is a work around but this should definitely be default Roblox behavior. And average players aren’t going to be running APIs to delete their items lol

Does putting the item on sale and immediately taking it offsale not work for 3D accessories? I know this used to work on 2D clothing, at least in the past.

And I know the workarounds I provided are less-than-ideal, but unfortunately it’s the only sure-fire way to do it at the moment. I don’t know why the factors for determining whether the “Delete from Inventory” option should appear have always been so inconsistent and confusing, it could just be a really weird bug.

Considering you have to pay upwards of 1000 robux to put a UGC item on sale, I don’t think that’s a viable workaround.

That’s fair, I thought you only had to pay fees to upload, my bad.

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Yes, but I completely concur with you about no delete of off sale items from inventory. In simple terms, its a cant win for both players and devs as things stand right now.

Example 1: It is crucial to make the players comfortable around inventory management. If you no longer spend for an old t-shirt, after that yes– it ought to be eliminated from your feed as well without being jibed right into buying a of-aftersale-aggregated web content just because!

___Case 2: ___ You did scare us with your privacy issues We, as developers do not want to publicize our new projects. If you cannot delete off-sale items, this adds an extra layer of complexity that can result in accidental leaks.

Case 3: Inventories are getting cluttered, a major problem especially for designers requiring to iterate on their work. We do use the uploads, so not only is having to market failed uploaded annoying it causes a big workflow hiccup.

There are certain users you wish to ban but never can and bringing back the ability to delete off-sale itemsloses in comparison. A “hide” functionality for uploads, meanwhile, could work even better as a solution to both privacy and inventory management.

We appreciate you calling attention to this!

1 Like

Deleting game assets shouldn’t be needed in this case as it will also stop you from searching the assets in your inventory section of the toolbox afaik. Ideally, you should private your inventory if you are uploading secretive assets.