It is really useful since roblox never added this feature for both XBOX and Playstation applications.
Great idea
It is really useful since roblox never added this feature for both XBOX and Playstation applications.
Great idea
give us update when its ready, i really want to stay tuned for this update reaching out
Noure hasn’t been on this forum in a year. I don’t think we will be getting any updates about this feature. May have to add this feature to the list of things console is never getting, just like the chat feature.
Yeah that’s sad to be honest
It sucks how they use the same gui as mobile and pc but yet they restrict features for absolutely no reason at all. I have been playing on my xbox before, looking at game pages, seen the server list button to view the server lists but the entire section acts like its just an image that is slapped onto a box.
its frankly lazy and just dumb. its like they don’t want money and an expanded income from a platform they’re supporting yet the support seems to be declining.
The console app was so much better before they added ps/pc to it.
When is roblox going to add this? It has been 4 YEARS since this complaint was made! Roblox is a 40 billion dollar company, but fails to add a feature which its players, developers and supporters need.
I believe this is because “there is no webview support” on Xbox or PlayStation. See the quote here:
I used to agree, and still kind of do, but there are limitations with Xbox and PlayStation (no webview / web flow support). This means there are some engineering challenges here that Roblox seemingly hasn’t found a way to fix yet. I assumed that they weren’t trying, but around Feb 2023, I messaged Roblox Staff and got this response:
Private Servers:
We are aware this is a huge user need. Currently we are limited in that server creation is a web page flow (which arent supported on Xbox). We are looking for solutions for this, though it is a ways out.
That staff member though hasn’t been active on this forum since Jun 2023. So, maybe Roblox isn’t focused on this. The frustration is understandable. I’ve been stuck in a loop of finding staff members who work on console-adjacent things and them no longer being active or working on something else. ( Ro_JJam is our 2024+? person so there’s hope )
As @DevHelloBack points out, it’s been years of this issue.
I’d love to tackle the many issues of console myself if ever employed at Roblox, but I don’t think I have enough knowledge of software engineering yet (give it 2 more years in college ). Here’s to hoping the console gets better with time.
Does not mean they couldn’t have reworked the gui a slight bit to actually work. Since they already and quite literally have a navigatable menu(s).
Hi, I can provide some more insight with regards to the engineering aspect of this feature request as an engineer on the Consoles team. As @Reditect has pointed out, the main reason why creating and joining private servers haven’t been implemented on Consoles yet is likely due to lack of webview support. The straightforward solution to solving this is to rewrite the UI to be in Lua as @thatguybarny1324 says.
As for why we haven’t implemented the solution yet, I don’t really know. I’m not heavily involved in planning at Roblox since I joined relatively recently, so (disclaimer) I can only speculate. Although rewriting the UI sounds simple, this often requires a lot of engineering work and collaboration with other teams, and this change will only benefit Console users. We are unfortunately a minority in the overall userbase so I think maybe it’s hard to convince the team that actually owns private servers that implementing this feature will have a huge impact that’s worth the engineering level of effort .
We still have this tracked in the backlog but I think it’s possible that other projects have just been determined to be of higher priority. I know this is something you all want and I would be interested in working on this but there’s just so many things for us to work on and our team is relatively small. If it helps, I can look into who owns the private servers and ask them about this, but I actually think that if anyone is going to implement this, it will be our team, probably me, driving the project. If that’s the case, at best I probably won’t be able to start working on this until a few months later. I’m sorry I don’t have a great answer for everyone here and for the delay of this feature, and I can’t promise that we’ll get this any time soon. However, I can continue to provide updates as long as I’m here and will let you know if there’s any progress with this feature request.
That’s a very understandable position. Thanks for the indepth reply!
Things take time to get done right, and we wouldn’t want y’all to be stretched thin. Priority with lots to do, team sizes, and user base all makes sense. I’d argue that the historic limitations of Roblox on console has reinforced a lower than desired market, but I digress.
It is fine if you cannot get on it asap. I don’t mind waiting as long as I know its planned which at that point I am happy it will be added eventually.
It is up to you if you want to look into who owns the private servers and ask them about it, either way works for me and if you are the team that will work on it eventually then thanks.
I understand that the engineer team at roblox is small and it is fairly evident given how I guess slow it may seem for things to be fixed etc which is no problem at all too. I do wish roblox could shell a little more out to hire a few more engineers to help you guys but again it is fine as long as its planned and you guys are doing what you need to at the end of the day
Providing updates is gonna be very nice and I appreciate that and its also fine that you’re a little bit new and can only speculate.
Do what you need to and don’t worry, just communicate that is all we ask as sometimes it feels there is a lack of it but then again you guys are doing your jobs.
Thanks.
I do assume that this also applies to VR consoles as well? They seem to be tied together when it comes to major updates like the experience controls
Unless someone from VR corrects me, I think VR also doesn’t have webview support, so this applies as well.
The Quest uses Android as a backend which does support webview. However, I am unsure if it is properly utilized as I see people mentioning that it is outdated compared to other Android devices. This is only going based on what I know about the Android infrastructure. Unsure about Pico headsets that also use Android
Update: Text below is incorrect, please see updated reply.
I double checked with VR and they actually do support webviews, so they should be able to use whatever desktop/mobile is using. Maybe they just haven’t had the time to integrate it yet.
I really do appreciate the transparency!
I hope they update it soon, the VR app (on oculus at least) is super lacking when compared to any other platform. We still dont even have basic things like a discovery tab.
More clarification after further discussion: Oculus Quest OS doesn’t properly support Android Webview so we don’t have it enabled in our QuestVR app. That means they will need Luafied private servers in order to implement the feature.
It seems like there’s a large issue with joining servers when cross-play is disabled here: API to Determine Server if Server is console locked (CrossPlay Disabled). This could end up with you joining a completely different server than the one you selected if joining servers were to hypothetically exist, so I feel like this thread’s change should come after we fix that. Any objections? I’ll still look into how much work this will be in the meantime.
I forgot to change notifications to Watching, so I just stumbled upon this, but I’m so happy to see that issue mentioned!
I’m hoping to present for Inspire 2025 about Supporting Console/Gamepad for Roblox Games, so I’ve been digging into my old research on issues developers face when supporting console. One of those issues is the one you mention. I don’t understand it much, but it being fixed would allow more devs to support console.
To answer the question, whatever is best. I think the Server CrossPlay issue should be fixed first since it involves users already using a system whereas this thread involves allowing users to access a system they wouldn’t normally.