Allowed to do this?

Sorry if the category is wrong.

Anyways in my game you can pay 20 Robux to spin a wheel, the odds will be disclosed to you when you click on it and you will be presented with them before you have a chance to spend Robux thus abiding by TOS, however, after showing the odds one time am I allowed to make it so that the user can choose to not be presented with the odds again.

When you click the wheel icon on top, the UI in the center will pop up. After clicking spin in the main UI, it will prompt you to pay and spin the wheel. However am I allowed to do it so that there is a button the player can click that will stop the odds from appearing again, so when you click the wheel icon it prompts you to pay right away and doesnā€™t display the odds. This will only be possible after the player has viewed the odds once and will reset if they leave the game.

Thank you

Well, i should first ask you, would you really care if your game DID get moderated?
if not, go ahead; a lot of games have similar gambling setups and theyā€™re still around (psx, item asylum, etc.)

If you really care about this game, Iā€™d play it safe and maybe re-design it.

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Yes I would care. I donā€™t want my game and maybe account to get banned. Iā€™ll keep it as is with you having to view the odds each time unless someone confirms Iā€™m allowed to do otherwise

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No, you must be able to access to see the odds all the time, and you need accurate math on the odds. The chances on your spin wheel does not add up to 100%.

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oh year thanks i messed up the math

amount you get is calculated as such I got confused how to convert that into percentages

local module = {}
	
module.Rarities = {
	["150000"] = {1, 50},
	["300000"] = {51, 81},
	["500000"] = {82, 99},
	["10000000"] = {100, 100},
}

	
return module

This isnā€™t really a Platform Usage Support topic. More of a Art Design Support topic.

Iā€™d leave the percentage values in but make the UI a bit more appealing. It may need a bit more colour or an outline thatā€™s more than just a rounded black line.

My suggestions:

  • my OCD sees the red and white spinning wheel as oval (taller than it is wide).
  • make the percentages and values text smaller. (my picture still shows them kind of larger than I think they need to be.
  • center the horizontal placement of the percentages and numbers. Have the % and $ signs spaced so they stack in a vertical line, then have the values aligned vertically with the last 0 at the far right.
  • the 20 Robux text is pretty small. Yes, itā€™s visible, but it may be better to have something like the button reading ā€œSpin for 20 Robuxā€ and have it a bigger button.
  • remove ā€˜Cashā€™ from the bottom button. Players know what Robux means.

I just did this up. Of course itā€™s a mess, but it kind of shows what I mean.

Ok thanks. Iā€™ll remake the ui. What you made looks good

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I only realized the percentages not adding up after I read your post. :sob:

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