Unfortunately Textures objects and Decal objects aren’t good substitutes for Texture wraps. Infact, a MeshPart does not behave nicely with Decals or Textures. This is because they only go on a single face of the MeshPart. I suppose if I was willing to be very, very patient and go back and forth between the image editor, reimporting it, and testing it on each of the 6 faces of a MeshPart, I could make it work. But in the long run, it’s not feasible.