I always use print for debuging scripts that are not working correctly but i keep running into an issue that is very annoying in certain situations.
When the game has to print a lot of thing it start lagging at a point where studio almost crash or runs at 0.2 frame per second until the output is cleared
I tried to see if the problem was my computer by testing it on the laptop but it was still doing it.
Does someone know why it is doing that? It is very annoying when using on fast executing scripts.