Alpha mode only renders 4 opacity values in a gradient

I’ve recently started experimenting with the SurfaceAppearance object, and at the same time I had started developing a infinite sea project using gertsner waves.

Just to test the alpha mode feature out, I decided to put a random blue gradient in as a ColorMap, but instead of seeing a gradual reduction in the opacity of the mesh, I only saw four different opacity values, which didn’t look very smooth.
Issue

I have no idea if this behaviour is working as intended, a bug or just because of my hardware, but just to be sure I posted this in Building Support. I have found an “fix” to this issue, which is making the transparency of the mesh itself higher than 0.01, but that creates depth sorting issues with textures, which I rely on for making seafoam.

This is a real bummer for me, as it would be incredible to recreate how water has less visibility on deeper waters such as this:

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ye really annoying
i think it can onlyt read those values
but i hope the y will fix it

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I alreaddy said that in this post

BUT NO ONE RESPONSES WITH A HAPPY MAKING COMENT XD

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Has anyone found a good fix for this that doesn’t involve giving up on depth sorting?

i am tring asking the roblox staffb but still didnt get a response

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Best we can do is wait now. I’ll also try to get into contact

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damn I’m literally doing this same exact thing right now with water texture depth sorting problems and everything
guess it’s always just gonna be busted, great