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What do you want to achieve? i want know, why is Dummy die on client, and effect to server.
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What is the issue? i think people can, using exploit and auto kills the dummy
I’m not 100% sure, but I believe if you have networkownership over a model with a humanoid, you can alter properties in it that’ll replicate to the server. So if you have ownership of the AI model you can set its health to 0 and it’ll replicate over.
so only owner of the game can do that ?
I don’t know how NetworkOwnership is determined, but the game selects a client to run the physics of that object it owns if its not set to nil. Anyone can do it, so yes it is exploitable. You could always set the ownership of the AI to nil.
Like @hotpocket285 said above this is most certainly a network ownership situation, if i can recall correctly players have network ownership of their characters whilst the server has network ownership of physics and things off that nature, I think you might have set the network owner of the dummies to your player
A similar problem happened to me a while back. You have to set of the network ownership to nil in order to prevent this.
Dummy:FindFirstChild("HumanoidRootPart"):SetNetworkOwner(nil)
yo guys thanks so much for help, i really got new learn about NetworkOwnership and I really appreciate all your guys opinions